Search Issue Tracker
0
votes
Fixed
[macOS] Build fails with command failing to write to output file when us...
How to reproduce: 1. Download the attached project 'Stream.zip' 2. Build the project on macOS 3. Observe the Console Expected resul... Read more
0
votes
Won't Fix
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps: 1. Create a new empty project with Standalone as target 2. Open the Build Setings 3. Select "Dedicated Server", ... Read more
0
votes
Fixed
[Fully landed and backported] Crash on scripting_object_get_class when a...
Reproduction steps: 1. Open the user's attached project 2. Build the project Expected result: Build is successful Actual result: Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field