Search Issue Tracker
BuildPipeline.isBuildingPlayer not set to true when building Addressables
How to reproduce: 1. Open the attached project "LegacyToolbar.zip" 2. Open "SampleScene" Scene 3. Enter Play mode 4. Open the Consol... Read more
Assemblies are stripped incorrectly when making a second consecutive Dev...
Reproduction steps: 1. Download and open the attached project: "strip-test.zip" 2. Make sure the Library folder in the project direc... Read more
Windows build fails when using Deltatre Magma Engine
How to reproduce: 1. Open the user attached "Minimal_repro.zip" project 2. Change the Target Platform to Windows (File -> Build Sett... Read more
DllNotFoundException error is thrown when launching dedicated server build
Reproduction steps: 1. Open the user's attached project 2. Build for dedicated server 3. Run the server executable Expected result:... Read more
The argument "-long-plt" is not present in the "tundra.log.json" log fil...
Reproduction steps: 1. Download the attached Unity project "ArgumentIssue.zip" from Google Drive (link in the edit) 2. Go to File >... Read more
Player screen is purple when built via command line with -nographics arg...
Reproduction steps: 1. Get the attached "project-1368925.zip" project 2. Build a Player via command line with -nographics argument 3... Read more
AssemblyBuilder is extremely slow in trunk
How to reproduce: 1. Open project "Repository.zip" 2. Open the Test Runner window (Window>General>Test Runner) 3. Go to Weaver>Tests... Read more
BuildPipeline.BuildAssetBundle creates different sized files on differen...
How to reproduce: 1. Download and open the “AssetBundle bug.rar” project from the Google Drive 2. Open "..\Assets\TerrainEngineNext... Read more
All files are deleted when building an iOS Player to the desktop
How to reproduce: 1. Create a new project 2. File > Build Settings… 3. Select iOS and Switch Platform 4. Click Build and select Desk... Read more
Player crashes when script is using a dll that exists multiple times
How to reproduce: 1. Open the project from the Google Drive 2. Open "PressAnyButtonToJoin" Scene 3. File > Build Settings 4. Make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- Threads dropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator