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Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...
1. Open the users attached "BuildCrash" project2. Go to File --> Build Settings3. Press Build and Run with the Standalone platfor... Read more
[Asset Bundles] Building AssetBundles for a different platform than the ...
1. Open the project attached2. Notice that the build target is Android and Editor/CreateAssetBundles.cs script is set to build asset... Read more
[Android] Scripts changes do not take effect in builds after "Scripts on...
To reproduce:1. Open the attached project2. Build and Run the "SampleScene" on Android device3. Check the "Development Build" and "S... Read more
ArgumentException: The specified path is not of a legal form (empty) is ...
Steps to reproduce:1. Create a new project2. Go to Build Settings and hit Build3. Build Windows will appear and hit Cancel4. Observe... Read more
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps:1. Setup Perforce server2. Commit User's project to a Perforce server3. Check the project out of Perforce, so tha... Read more
Building to iOS fails with an error "DXT5 compressed textures are not su...
How to reproduce:1. Download user's attached repro project from the given link in the Edit field2. Build the project to iOS3. Notice... Read more
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps:1. Create a new empty project with Standalone as target2. Open the Build Setings3. Select "Dedicated Server", but... Read more
Unity does not show the errors on the second attempt to build
Steps to reproduce:1. Open the attached project2. Open the Assets/test.unity scene3. Switch platform to Windows Store4. Build for WS... Read more
Destroying a Game Object inside "IPostprocessBuildWithReport.OnPostproce...
Reproduction steps:1. Open "1203536" project2. Notice that there are no GameObjects in the Scene3. Build a Standalone Player Expecte... Read more
[BuildFolder] Building app using duplicate project picks original projec...
How to reproduce:1. Create a new project2. Build SampleScene3. Close project4. Right click on project folder and Compress it5. Unzip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS