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[Audio] No preview for procedurally created audio clips
Reproduction steps 1) Open attached project 2) Open scene "ShuffleClip" 3) Enter play mode --- You should hear distorted bird singin... Read more
Setting Bypass Effects to false mutes audio
- Set Bypass Effects to true - Enter play mode - Set Bypass Effects to false - Audio muted Read more
Audio starts popping after pausing and resuming the Scene
How to reproduce: 1. Open the "SoundStutterBug.zip" project 2. Press Play 3. Pause and resume the scene several times 4. Listen to t... Read more
Trying to stream audio from asset bundle throws "Cannot create FMOD::Sou...
Steps to reproduce: 1. Open attached project "822605.zip" 2. Open scene "Untitled" 3. Run scene and click button "Audio 2" 4. Notic... Read more
AudioSource.time returns an incorrent value in WebGL player
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe how AudioSource.time is equal t... Read more
Multiselected mixer nodes are hard to deselect
To reproduce: 1. Create a new mixer 2. Add a few nodes 3. Multiselect two (I did it with ctrl) 4. Try clicking on a single selected ... Read more
Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce: - Open attached project and launch "test" scene - Open the Audio Mi... Read more
Blank option on Parent Group drop down
As a user I find it a bit weird that there is a blank option in the drop down - maybe it should be named “None” or "Select Group" or... Read more
[FileSize] Editor.log incorrectly reports size of audio files
Steps to reproduce: 1. Create new Unity project 2. Import any bigger audio file (100MB or so) 3. Drag the imported file to the scen... Read more
Memory usage is higher with audio streamed from disk than compressed in ...
To reproduce: 1. Create new project 2. Import mp3 file 3. Add it to scene and play 4. Notice memory usage 5. Change Load type to "St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window