Search Issue Tracker
0
votes
Fixed
Crash on AudioMixer::EnsureValidRuntime when entering Play mode
Reproduction steps:1. Open the user's attached "mixer-test.zip" project2. Enter the Play mode Expected result: Unity does not crashA... Read more
0
votes
Fixed
[WebGL] Audio assets throw "The process cannot access the file" and "Can...
Steps to reproduce:1. Open attached "azaz.zip" Unity project on Windows2. Switch to WebGL platform3. If asset importing didn't fail,... Read more
1
votes
Third Party Issue
Audio does not reproduce on a build on Unity 2019.4 with FMOD version 1....
How to reproduce:1. Open the user attached project (U.W.2019.4.34.zip) also download and extract the "Test.zip" FMOD project2. Open ... Read more
0
votes
Fixed
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) ...
Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project on MacOS2. Switch to WebGL platform3. Right-click and reimport... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name