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Crash on AudioMixer::EnsureValidRuntime when entering Play mode
Reproduction steps: 1. Open the user's attached "mixer-test.zip" project 2. Enter the Play mode Expected result: Unity does not cra... Read more
[WebGL] Audio assets throw "The process cannot access the file" and "Can...
Steps to reproduce: 1. Open attached "azaz.zip" Unity project on Windows 2. Switch to WebGL platform 3. If asset importing didn't fa... Read more
Third Party Issue
Audio does not reproduce on a build on Unity 2019.4 with FMOD version 1....
How to reproduce: 1. Open the user attached project (U.W.2019.4.34.zip) also download and extract the "Test.zip" FMOD project 2. Ope... Read more
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) ...
Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project on MacOS 2. Switch to WebGL platform 3. Right-click and reimp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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- Unclear documentation about when ScriptableObject.Awake() is called
- [Windows] UnityPluginLoad is not called when the Native plug-in is embedded
- Layout is not rendered when Prefab is opened in context mode after upgrading the project