Search Issue Tracker
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) ...
Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project on MacOS 2. Switch to WebGL platform 3. Right-click and reimp... Read more
Crashed during loading of "dubstepper" scene
To reproduce: - Open attached project and launch "dubstepper" scene - Observe the crash Read more
Mixer UI: long exposed parameter names draws over other UI elements
-e: see title -repro: --create new audio mixer --add effect --expose a parameter to script --click the exposed parameter list and r... Read more
Missing tool tips or tool tips that have very little explanation
Audio Mixer - some features are missing tool tips and some tool tips have no proper explanation - please see below: - "Bus" has no ... Read more
[Audio] No preview for procedurally created audio clips
Reproduction steps 1) Open attached project 2) Open scene "ShuffleClip" 3) Enter play mode --- You should hear distorted bird singin... Read more
Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce: 1. Open attached project 2. Open scene "creatures" 3. Run - unity crashes with no bug report Removing the line "SXFau... Read more
Error when importing WAV file
Repro steps: 1) Import wav files in user submitted project asset folder.(or file attached below) BAD.wav should produce an error f... Read more
[AudioReverbZone] Changing Reverb Preset via script has no effect on audio
How to reproduce: 1. Open the attached project 2. Open and play ReverbTest1 scene 3. Hit tab to change AudioReverbZone.reverbPreset ... Read more
Name on Audio Mixer disappears
Name on Audio Mixer disappears. Maybe this is intentional design, but when you have many groups and scroll to the right the name of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project