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Audio is not properly occluded when using Steam Audio
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Move Camera back and fourth between the rooms wit... Read more
Using 'Spread' in a 3D sound (stereo source) causes panning errors in 'Q...
To reproduce: 1. Open attached project 2. Open "test" scene 3. Open two Inspector tabs 4. Select "AudioListener" GameObject and lo... Read more
Large numbers of Audio Mixer Groups cause a performance hit even when no...
Steps to reproduce: 1. Open attached project "Unity_Audio_Mixer_Issue.zip" 2. Make sure Window>Audio Mixer is open 3. Enter Play Mod... Read more
Loud clicking sound starts playing when selecting more than one audio cl...
Any time User selects multiple sounds (not just one) and no other file type in Project Explorer, such as by holding control and clic... Read more
Microphone name look-up no longer returns a device with "Built-In microp...
Steps to reproduce: 1. Open QA-supplied project 2. Play the Scene ("main") 3. Inspect the Console window Expected: Log throws a dev... Read more
Changing AudioMixer volume from any volume in dB to 0 dB results in popp...
How to reproduce: 1. Open attached project "AudioIssue.zip" 2. Enter Play mode 3. Press "J" key a few times Expected result: no au... Read more
AudioSource volume doesn't work when AudioSource is a child of gamobject...
If an AudioSource is a child of a Rigidbody and Time.timeScale is set to zero, the AudioSource's volume will become stuck at whateve... Read more
Reverb Zone is not work with use Spatialize
Reverb Zone is not work with use Spatialize. 1. What happened If you turn on Spatialize of AudioSource, the reverb will not work. ... Read more
Resonance Audio ambisonic decoder does not work properly with Audio mixe...
Resonance Audio ambisonic decoder does not work properly with Audio mixer controls 1. What happened: When Resonance Audio ambisonic... Read more
In Timeline, audio ease in and ease out broken when assigned an audio so...
To reproduce: 1. Run sampleScene 2. Select Timeline GameObject Actual: The track assigned the object SoundSourceObject has abrupt s... Read more
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