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Audio Mixer groups bug out when adding/duplicating them in a bunch
Steps to repro:1. Add a couple of groups to audio mixer2. Select them and press Ctrl+D to duplicate3. Observe the top groups getting... Read more
ps_process_raw crash caused when trying to access the microphone source
Steps to reproduce:1. Open "Vox Magicka.zip" project2. Load "Test Scene" scene3. Enter playmode-Crash Note: Check TestScript.cs line... Read more
AK::MemoryMgr::Term crash caused by trying to terminate Wwise audio engi...
Steps to reproduce:1. Open "Lares.zip" project2. Enter Playmode3. Exit Playmode-Repeat steps 2&3 until the project crashes Note:... Read more
[Audio Mixer] Mute does not work on the child mixer of channel or on the...
Reproduction steps:1. Open the attached project "test Unity labs audio.zip";2. Open the Audio Mixer Tab;3. Enter a play mode;4. Obse... Read more
Stereo Pan on AudioSource has no effect on audio generated with OnAudioF...
To reproduce:1. Open attached project "StereoPanGenSoundBugReport.zip"2. Open and Play "SineOsc" scene.3. Select "GeneratedSound" in... Read more
Deleting .mixer file from Audio Mixer window instead deletes selected fo...
Steps to reproduce:1. Create new project2. Create new folder3. Open Audio Mixer window4. Create new mixer file5. Select newly create... Read more
Mixer effects with wet-mixing doesn't change the audio output when they ...
How to reproduce:1. Open the attached project ("case_1185470-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more
Native audio spatializer plugin sometimes receives incorrect source/list...
To reproduce:1) Open attached project and scene2) Play it3) Wait up to a minute as sound is playing on each sphere shift Eventually,... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce:1. Disconnect/disable all audio hardware.2. Launch the project3. Try to preview the sound file, it starts "playin... Read more
AudioSource.time returns an incorrent value in WebGL player
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Enter Play mode.4. Observe how AudioSource.time is equal to 0 ... Read more
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