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Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce:1. Open attached project2. Open scene "creatures"3. Run - unity crashes with no bug report Removing the line "SXFaudioS... Read more
Mixer UI: long exposed parameter names draws over other UI elements
-e: see title -repro:--create new audio mixer--add effect--expose a parameter to script--click the exposed parameter list and rename... Read more
Unity automatically unpauses the AudioListener when a built is restored
Steps to reproduce : - import the project attached- open the scene- build it for standalone- open the standalone build- press space ... Read more
DSPBuffer Size with best latency differs in editor and on device
By design:Defaults differ between iOS and editor To reproduce:1. Create new project2. Set DSPBuffer Size to "Best latency"3. Attach ... Read more
Memory usage is higher with audio streamed from disk than compressed in ...
To reproduce:1. Create new project2. Import mp3 file3. Add it to scene and play4. Notice memory usage5. Change Load type to "Stream ... Read more
[Audio Mixer] Empty Ducking Source button needs a name
Select any Ducked channel in an Audio Mixer. If Ducking Source is set to none the dropdown button is empty and looks weird. It shoul... Read more
Setting Bypass Effects to false mutes audio
- Set Bypass Effects to true- Enter play mode- Set Bypass Effects to false- Audio muted Read more
Decompress on Load AudioClip twice as slow to load
Decompress on Load AudioClip twice as slow to load 1. Open the attached projects in 3.5 and 4.1.2. Run and click on the buttons.3. C... Read more
Errors are thrown when audio files which have more than two channels are...
Importing such file will produce an error:NullReferenceException: Object reference not set to an instance of an objectUnityEditor.Au... Read more
Override Sample Rate does not work
To reproduce:1. Create a new project2. Download the attached .mp3 file (you can use any other mp3)3. Import the file to the project4... Read more
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