Search Issue Tracker
MonoBehaviour::OnAudioReadFilter processing does not affect audio when A...
To reproduce:1. Open the "UnityPlayOnAwakeBug" scene in the attached project2. Select the "Trigger Source" Game Object from the Hier... Read more
Missing Tool Tips in Audio Import Settings
Maybe it would be helpful for user if there was some Tool Tips explaining what the different parameters in Audio Import Settings are... Read more
Resonance Audio ambisonic decoder does not work properly with Audio mixe...
Resonance Audio ambisonic decoder does not work properly with Audio mixer controls 1. What happened:When Resonance Audio ambisonic d... Read more
Audio Profiler - Audio Source in Hierarchy is partly highlighted
Audio Source is only partly highlighted - please see attached screen shot for details. To reproduce:- Open attached project and laun... Read more
Multiselected mixer nodes are hard to deselect
To reproduce:1. Create a new mixer2. Add a few nodes3. Multiselect two (I did it with ctrl)4. Try clicking on a single selected node... Read more
Audio Importer no longer functions
Steps to reproduce : - import the project attached- select the audio file- try to change some settings and notice they cannot be app... Read more
Cannot undo "Set as start Snapshot"
Steps to reproduce : - create an audio mixer- create a few Snapshots- set one as the start Snapshot- try to undo the change and noti... Read more
[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry
Steps to reproduce this issue: Open attached example project Execute from the main menu "BugReport > AudioImporter.ClearSampleSet... Read more
Audio Mixer errors after removing build target from script and deleting...
To reproduce:1. Download Audio Visualizer asset from asset store ( http://u3d.as/kju )2. Open CrossPlatformInitialize.cs script and ... Read more
default send effect volume is -80dB
-e: then you make a send to another group the default volume is set to -80dB which means you basically hear nothing and might leave ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled