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[Packages] Updated files from a package are not overwritten
How to reproduce: 1. Open attached project 2. Import the UpdatedPackage.unitypackage package into the project - Note how the files... Read more
Opening visual studio progress bar does not have a cancel button
Steps to reproduce : - import Angry Bots - set Visual Studio as an External Tool - open a script and notice that the progress bar d... Read more
NullReferenceException when clicking on asset name in Package Export window
Right click the folder New Folder in the attached project and select Export Package. In the Export Package window, click on the name... Read more
Unity Editor crash after runing scene
To reproduce: 1. Open attached project (repro739499.zip) 2. Switch platform to iOS 3. Play Main scene 4. Editor crashes Read more
Can't create prefabs from Scene objects
1. Open attached project (or simply import Mecanim Example Scenes into a new project) 2. Open Animator Controller scene 3. Drag the ... Read more
Zero dimensional scaling for MeshCollider can crash Editor
1. Open attached project's "680505.zip" scene "HawkScale Test". 2. In hierarchy select "basicGeometry_Floor". 3. In inspector change... Read more
Plugin Importer settings do not persist when exporting a .unitypackage
How to reproduce: 1. Open attached project - Package has 3 different Release channels (Debug, Profile, Release) for a single plugi... Read more
[AssetBundles] Bundles with variant lose references to bundles without v...
To reproduce: 1. Open attached project. It has a texture that is set to be in an asset bundle with a variant (high). There is also a... Read more
Upgrading a project to Unity 5 doesn't reserialize scenes
Upgrading a project to Unity 5 doesn't reserialize scenes Steps to reproduce: 1. Download and open attached project. 2. Check scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow