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Optimizing Transform Hierarchy unparents nested transforms
To reproduce: 1. Open attached project 2. Open "Scene" 3. Add a cube to the scene 4. Make the cube a child of Character > Pelvis 5. ... Read more
Undo.RegisterFullObjectHierarchyUndo deparents the target gameobject
To reproduce: 1. Open attached project 2. Open scene bug. It contains a hierarchy of gameobjects 3. Select any child gameobject 4. I... Read more
Drag assets from project tab to folders under 'Favorite' mark to drop th...
To recreate: 1) Create a new project 2) Create new empty folder and any asset (C# script for example) 3) Drag empty folder to favori... Read more
Reverting a prefab causes it to duplicate
To reproduce: 1. Open the scene ReproCase 2. Select one of the children of the prefab instance 3. Change its position 4. Now click t... Read more
Attempting to get a component that isn't present allocates memory
Steps to reproduce : - import the project attached - open the scene - open the Profiler - press play and notice that GetComponentA... Read more
Project view sorting order differs from the hierarchy sorting order
To reproduce: 1. Open attached project 2. In the project view, navigate to PrefabTest > Canvas (expand the prefab). Note the order o... Read more
Every time you create a new project an assert is printed 28 times in the...
The assert is: ok (Filename: C:/BuildAgent/work/afa2580bf6048259/PlatformDependent/Win/File.cpp Line: 961) Regression introduced... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list