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Crash saving scene
To reproduce: 1. Open attached project 2. Open UI scene 3. Save scene 4. Editor crashes Read more
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, Sta...
Reproduction steps: 1. Open attached project 2. Select Assets -> AssetBundles -> StandaloneAndEWeb 3. Select any folder - Notice t... Read more
Editor crashes when stopping scene
To reproduce: 1. Open attached project 2. Play start scene 3. select any object in scene 4. Press stop 5. Editor crashes Read more
The second scene can't be activated when Async loading two scenes with t...
Steps to reproduce: 1. Open attached project "scene_loading" 2. Add "0, 1, 2" scenes to build settings 3. Open scene "0" and run 4. ... Read more
Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...
Started to happen since 5.4.0b9. Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform... Read more
Crash in SplatDatabase::RecalculateBasemap when opening scene with terrain
Steps to reproduce: 1) open attached project 2) try opening the scene - observe crash note: project contains only scene and terrain Read more
Unity editor crashes every time few seconds after opening the attached p...
How to reproduce: 1. Open the attached project "Crash in 5.4.0b22" 2. Unity should crash immediately. If not, try to open any scene... Read more
[Crash] Editor crashes when opening a particular scene MonoBehaviour::Sh...
Quick reproduction steps: 1. Open attached project "PolyglotUnity" --- Editor crashes immediately Alternative reproduction steps: 1... Read more
AssetBundle::GetPathRange function is slow
AssetBundle::GetPathRange function is slow. Read more
[LoadLevel] Crash if scene in which LoadLevel is called has Canvas that ...
Steps to reproduce: 1. Open attached project "LoadLevelCrash.zip" 2. Open scene "repro" 3. Run it 4. Observe crash 5. Open project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow