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Unloading a scene which is currently loading does not unload
Steps to reproduce:1.Open attached project "SceneManagementBug.zip";2.Press play.3.Press any key.-subScene won't unload. Problem: Th... Read more
Asset bundles fail to generate with cryptic error message
To reproduce:1. Open attached project2. Press Tools -> Build Asset Bundles3. Editor will emit the errors and produce damaged asse... Read more
GameObjects fail to load properly when doing a lot of loading, destroyin...
[IN THE EDITOR]Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "MainScene".3. Enter the Play ... Read more
PlayerLoop internal function has been called recursively when building a...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play.4. Inspect the console. Result, error ... Read more
Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...
When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more
The Editor freezes and crashes after entering the play mode because of m...
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Game1".3. Enter the play mode.4. Notice that... Read more
Restore Scene Setup which has no active scene throws Invalid SceneManage...
Steps to reproduce: 1. Open attached project.2. Open scene: a3. Open scene b and c in additive (drag&drop)4. Create new scene in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used