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[FBX] Some areas of imported mesh are broken
Steps to reproduce: 1. Open attached project2. In "Assets/Meshes" select the only FBX3. In its preview, notice that when looking at ... Read more
UnwrapCL.exe fails with models set to Generate Lightmap UVs
Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Step... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more
Unity crashes on package import
To reproduce:1. Import Maintainer_1.2.0.0_alpha1.unitypackage2. Editor crashes (if it doesn't crash first time importing package, re... Read more
Editor crashes after reimporting certain fbx file
How to reproduce:1. Open the attached project "760131Reimport.zip"2. Find ThiefChar_001@1m_vault.fbx3. Right mouse click and select ... Read more
Clicking/Reimporting .dll file throws GetLocalisedString error
Repro steps:1) Open the project2) Click on the only .dll file in the project(if no error, try to reimport the .dll)3) Notice the err... Read more
.SBSAR generated child textures get corrupted
Repro steps:1) Open the project attached2) In the Project view select Box_gun asset - scroll down to see Generated textures - in 5.3... Read more
Unity crashes on GenerateMikkTSpace while importing fbx file
To reproduce:1. Open attached project2. In the Project window left mouse click on "a.fbx" and select Reimport Actual behavior: Unity... Read more
Unity crashes in : SetParticleSystemIndex when adjusting Soft Particles ...
Steps to reproduce: 1) Download project "The Immortals.zip" and open in Unity.2) Open scene "immortals_test" and press Play.3) In Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS