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Crash on RegisterScripts when importing corrupted 2D Tilemap Extras
Reproduction steps:1. Open the attached “ASDQWE” project Expected result: The project is successfully loaded and openedActual result... Read more
[First Person] "Unknown error occurred while loading" error is thrown wh...
How to reproduce:1. Create a new Unity project using First Person template2. When the project loads, observe the Console window Expe... Read more
Crash on LMDB_Transaction::GetDatabase() when opening a specific project
Reproduction steps:1. Open the attached "ASDQWE" project Expected result: The Editor is openedActual result: The Editor crashes whil... Read more
"Serialization not implemented for type MonoBehaviour" thrown when savin...
How to reproduce:1. Open the attached project "NGUI_Bug.zip"2. Open NGUI>Open>Font Maker3. Select "Font Source" as the Font Da... Read more
Memory leak when calling AssetDatabase.ExportPackage method
Reproduction steps:1. Open the attached project “MemoryLeakProject”2. Open the Backup Exporter window (Tools > Backup Exporter)3.... Read more
Project crashes while being upgraded
Reproduction steps:1. Open or upgrade the attached “MInimum Project.zip“ project Expected result: The project opensActual result: Th... Read more
"Unable to import newly created asset" errors are logged when creating a...
How to reproduce:1. Open the attached “IN-44129” project2. Observe the Console window Expected result: No errors are displayed in th... Read more
CustomEditor database Prefabs disappear after building to Android Platform
How to reproduce:1. Open the “Asset_Window_Bug“ project2. Open the “SampleScene”3. Create 2 copies of “Creep_Flying_Drone” Prefab (A... Read more
Console errors "Path was empty for:" when calling AssetDatabase methods ...
Reproduction steps:1. Open the attached “CopyAssets” project2. In the Menu bar click on “Bug”3. Press “CopyAssets”4. Observe the Con... Read more
[macOS] Loadable Plugin Directories fail to be exported as .unitypackage
How to reproduce:1. Open the attached Project "bundleTest"2. In the Project Window, right-click "Assets/AppleEventIntegration.bundle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server