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Duplicate

Votes

0

Found in

2022.3.2f1

2023.1.0f1

2023.2.0a19

Issue ID

UUM-40098

Regression

Yes

CustomEditor database Prefabs disappear after building to Android Platform

-

How to reproduce:
1. Open the “Asset_Window_Bug“ project
2. Open the “SampleScene”
3. Create 2 copies of “Creep_Flying_Drone” Prefab (Assets > TDTK > Prefabs > Creeps)
4. Open the “CreepEditor” window (Tools > TDTK)
5. Add “Creep_Flying_Drone 1” and “Creep_Flying_Drone 2” Prefabs to the “Add New Creep” field
6. Select “Creep_Flying_Drone 1” Prefab and in Inspector enable the “Is Trigger” field in Sphere Collider Component
7. Build the project for the Android Platform (File > Build Settings)
8. Select “Creep_Flying_Drone 1” Prefab again and in Inspector disable the “Is Trigger” field in Sphere Collider Component
9. Observe the “CreepEditor” window

Expected result: “Drone” with the “Creep_Flying_Drone 1” Prefab is in the list
Actual result: “Drone” with the “Creep_Flying_Drone 1” Prefab is removed from the list

Reproduced with: 2022.2.7f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19
Not reproduced with: 2021.3.27f1, 2022.2.6f1

Reproduced on: Windows 10 (by reporter), Windows 11

Note: Reproducible only with the Android Platform

  1. Resolution Note:

    This is a duplicate of the issue UUM-39802 Prefab Asset FileIDs are changed after building player and using Save Project

    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-39802

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