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Duplicate
Duplicate in 2023.2.X
Votes
0
Found in
2022.3.2f1
2023.1.0f1
2023.2.0a19
Issue ID
UUM-40098
Regression
Yes
CustomEditor database Prefabs disappear after building to Android Platform
How to reproduce:
1. Open the “Asset_Window_Bug“ project
2. Open the “SampleScene”
3. Create 2 copies of “Creep_Flying_Drone” Prefab (Assets > TDTK > Prefabs > Creeps)
4. Open the “CreepEditor” window (Tools > TDTK)
5. Add “Creep_Flying_Drone 1” and “Creep_Flying_Drone 2” Prefabs to the “Add New Creep” field
6. Select “Creep_Flying_Drone 1” Prefab and in Inspector enable the “Is Trigger” field in Sphere Collider Component
7. Build the project for the Android Platform (File > Build Settings)
8. Select “Creep_Flying_Drone 1” Prefab again and in Inspector disable the “Is Trigger” field in Sphere Collider Component
9. Observe the “CreepEditor” window
Expected result: “Drone” with the “Creep_Flying_Drone 1” Prefab is in the list
Actual result: “Drone” with the “Creep_Flying_Drone 1” Prefab is removed from the list
Reproduced with: 2022.2.7f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19
Not reproduced with: 2021.3.27f1, 2022.2.6f1
Reproduced on: Windows 10 (by reporter), Windows 11
Note: Reproducible only with the Android Platform
-
Resolution Note:
This is a duplicate of the issue UUM-39802 Prefab Asset FileIDs are changed after building player and using Save Project
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-39802
-
Resolution Note (2023.2.X):
This is a duplicate of the issue UUM-39802 Prefab Asset FileIDs are changed after building player and using Save Project
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-39802
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This is a duplicate of issue #UUM-39802