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Unity crashes with "Fatal Error! The file 'MemoryStream' is corrupted!" ...
How to reproduce it:1. Open the project from Google Drive link "users_project.zip"2. Open any script using JetBrains Rider3. Try to ... Read more
Crash on AssetDatabase::ReserializePrefabs when attempting to save a pre...
How to reproduce:1. Open attached project (Bug.zip)2. Navigate to Test>Absolute Evil3. Press Cancel Reproducible with: 2019.3.0a1... Read more
Editor crashes when returning asset preview for a custom scriptable obje...
How to reproduce:1. Open the user-submitted project ("Bug Project.zip")2. In the Project Window find and click on the "Custom" objec... Read more
Creating a Prefab with a script containing a NameToLayer from MonoBehavi...
How to reproduce:1. Create a new Unity project2. Import the tester-attached script(Bug.cs)3. Create a new GameObject and attach the ... Read more
Cache server: Too many open files during upload
During cache server upload, the error "Too many open files" (error: EMFILE) is seen in Editor.log and subsequent uploads fail. Read more
Artifact Dependency not setup when used with LazyLoadReference<>
Artifact Dependency is not registered, when setup when using LazyLoadReference. In the attached project, a ScriptedImporter (for ".t... Read more
Infinity loop on importing Assets, when building appx package via MRTK b...
1. Create a new project -> Install MRTK2. Navigate to Mixed Reality Toolkit in Editor Menu toolbar -> Utilities > Build Win... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Case ... Read more
.asmdef files are corrupted when importing custom package
How to reproduce:1. Download the attached 'PackageProject.zip' project2. Open a new project3. Open Package Manager4. In Package Mana... Read more
Calling AssetDatabase.CreateAsset() inside OnValidate() freezes Unity
Steps to reproduce:1. Open original project "Bug Recreation.zip"2. Create an empty GameObject by Right Click inside Hierarchy -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server