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BuildPipeline.BuildPlayer's assetBundleManifestPath does not load uGUI e...
To reproduce 1. Open the attached project 2. Open the ''sample" scene and play it to see how it should look like 3. In the menu navi... Read more
[AssetBundles] Multiple sprite textures produce larger sized asset bundl...
When setting a texture to 'Sprite Mode: Multiple' the format that it is stored in an Asset bundle has changed since Unity versions >... Read more
Asset bundle includes another bundle instead of a reference
How to reproduce: 1. Open user's attached project 2. In editor, go 'Assets > Build Asset Bundles' 3. Go to 'Project/Assets/Streaming... Read more
AssetBundle can't load from assetbundle variant
"Inconsistent asset when sorting preload assets (Same path & file ID)" when exporting asset bundles if all fonts are the same name. ... Read more
Unity loses Standard Material Shader when importing an Asset Bundle gene...
Steps to reproduce: 1. Open User's attached project 2. Open scene "testImportAssetBundleFrom5_3_4" 3. In the editor menu, select the... Read more
Every call to BuildAssetBundles recompiles scripts
To reproduce: 1. Open attached project 2. Press Assets > AssetBundles > Build Asset Bundles The script will now build an asset bundl... Read more
Assetbundles larger in 5.4 than in 5.3
To reproduce: 1. Open attached project 2. Right-click "testTexture" asset, press "BuildToAB" 3. The script will now build it to an a... Read more
[StaticBatching] Loading static meshes from AssetBundles results in heav...
Steps to reproduce: 1. Download the latest attached stripped down project "TrainingManager.zip" (newest ownCloud link) 2. Extract it... Read more
GUIskin objects do not serialize properly in assebundles, loading result...
Steps to reproduce: 1. Download and open the project 2. Build assetbundle with Portalarium/Build 3. Press play Result: crash upon l... Read more
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