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Crash on BuildPipeline::BuildAssetBundlesInternal when calling BuildPipe...
How to reproduce:1. Open the attached project "Dummy.zip"2. Click Version>BuildAssetBundle Reproducible with: 2021.3.28f1, 2022.3... Read more
Incorrect AssetBundle Dependencies are generated
Steps to reproduce:1. Open the attached user project "BundleDeps.zip"2. Click "Build > Build Bundles"3. Navigate to and open "<... Read more
Asset Bundles do not detect dependencies in manifests when the dependenc...
How to reproduce:1. Open the attached “WlkExposure.zip” Project2. Press the “Test SO → Build bundles” button in the Tool Bar3. Open ... Read more
[Asset Bundles] [Android] BuildPlayerOptions.assetBundleManifestPath str...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Editor menu bar click UNITY BUG > Build Asset Bundles3. Clic... Read more
AssetBundles API doesn't trigger a rebuild when the Graphics Settings in...
Reproduction steps:1. Open the attached “Repro.zip” project2. Set the “BatchRendererGroup Variants” field to “Strip All” located in ... Read more
Editor crashes on vector_map<ConstantString,AssetBundle when using the L...
How to reproduce:1. Open the “IN-54681_repro“ project2. Open the “StartUp“ Scene3. Enter Play Mode Expected result: The Editor is ru... Read more
Inspector Asset Bundle section has no indication for Variants, AssetBund...
How to reproduce:1. Open any project2. In the Project Browser select an Asset3. In the Inspector for that Asset scroll down to the v... Read more
[Asset Bundle] AudioSource output field not staying connected correctly ...
Steps to reproduce:1. Open the attached user's project "Test.zip"2. Open up the AssetBundle Browser under "Window/AssetBundle Browde... Read more
AssetBundle does not rebuild when the reference object is updated in a d...
How to reproduce:1. Open the “ABTest.zip“ project2. In the Menu, select Test3. Press step1, step2, and step3 Actual result: A GameOb... Read more
AssetBundles content bytes aren't equal when comparing with SpriteAtlas
How to reproduce:1. Download and open the attached "BundleErrorRepro" project2. In the toolbar, press "BundleError" > "BuildAsset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS