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AW can no longer move the current time before the first key
AW can no longer move the current time before the first key 1. What happenedWhen I try and move the current time (red line) before t... Read more
Create and replace existing animation doesn't replace the asset, instead...
1. Open Animation Window2. Create new animation and save it with a filename that already exists3. Press "Yes" on a "Confirm Save As"... Read more
Animated property values are not refreshed in Particle Editor when scrub...
1. Create ParticleSystem2. Open Particle Editor3. Animate some properties (eg. size)4. Scrub animation5. Properties are not updated ... Read more
[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce:1. Create a new project2. Create an animation with 2 animation events on the same frame. Make sure they have differ... Read more
[Layout] Horizontal scroll bar in the Animation window doesn't extend au...
Repro steps:1) Open any project and Animation window in it2) Create new animation and add any property3) Drag last keyframe to the r... Read more
Frame number in animation tab not changing when selected
1. Open project2. Open scene3. Select "Root" in "Dummy"4. Select animation tab5. Select the frame number.6. Type something in (for e... Read more
Undoing animation doesn't have visible results in the scene view
How to reproduce:1. Open the attached project2. Open test scene3. Open animation4. Record animation and make edit by moving one part... Read more
Animation throws NullReferenceException and continues playing after the ...
How to reproduce:1. Download the attached project2. Open the scene and select Animation game object3. Open an Animation window4. Pla... Read more
NullReference when trying to animate sprite in animation window
How to reproduce:1. Open repro.unity2. Select reproGO3. Open animation window4. Drag in moonGrottoMushroomA5. Select either SpriteRe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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