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[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce: 1. Create a new project 2. Create an animation with 2 animation events on the same frame. Make sure they have diff... Read more
[Layout] current time "line" breaks visually
AW current time "line" breaks visually 1. What happened When resizing the AW, the current time line (red line) breaks between the t... Read more
AW Changing key type in the dopesheet does nothing
AW Changing key type in the dopesheet does nothing 1. What happened Can no longer change the interopation type of a key in the dope... Read more
AW parameter errors
AW parameter errors 1. What happened I'm getting NullReferenceException & ArgumentException errors when adding GO and/or Material p... Read more
AW Blendshape errors with "mangagirl"
AW Blendshape errors with "mangagirl" 1. What happened I get errors adding new animation clip to "mangagirl" character... (int)pose... Read more
AW Error animating Sprite in Curves view
AW Error animating Sprite in Curves view 1. What happened When animating a Sprite property, clicking the Curves view throws an "Arg... Read more
[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame... Read more
Anchor Max.y property is unnecessarily added to animation
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Select "Canvas>Image With Animation" game object 4. Open ani... Read more
Animated property values are not refreshed in Particle Editor when scrub...
1. Create ParticleSystem 2. Open Particle Editor 3. Animate some properties (eg. size) 4. Scrub animation 5. Properties are not upda... Read more
AW can no longer move the current time before the first key
AW can no longer move the current time before the first key 1. What happened When I try and move the current time (red line) before... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL