Search Issue Tracker
Unable to scale objects with an animator controller and unactive scaling...
Reproduction steps: 1) Open "828475_Repro.zip" project 2) Play "Main" scene 3) Try to scale "Cube" game object Expected result: Cub... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps: 1. Open "1194610" project 2. Select "CopyClipScriptableObject" in the Project Window 3. Open the Profiler and st... Read more
No Key Frames are added to Animation Track when Recording changes made t...
Steps to reproduce: 1. Open users attached project "ParticleSystemMaterialAniBug.zip" 2. Navigate to Project -> Assets -> Scenes and... Read more
Errors in the console when displaying Particle System Curves
Errors in the console when displaying Particle System Curves Getting 2 NullReferenceException + 1 Texture has out of range width / ... Read more
'Translation DoF' setting on Mecanim Humanoids still discards bone trans...
How to reproduce: 1. Open the attached project 2. There is imported FBX file 3. The rig is imported as a humanoid Mecanim avatar 4. ... Read more
Quaternion rotation behaves differrently since 5.5
To reproduce: 1. Open attached project 2. Press and hold A and click 3. Notice that the sword animation looks weird (.gif added to e... Read more
Animation clip looped through script loops as if its WrapMode was set to...
To reproduce: 1. Open the attached project 2. Open console window 3. Enter play mode and observe the messages in the console The mes... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce: 1. Open the attached "Repro1190930.zip" project 2. Double click on "New Animator Controller" Animation Controller ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used