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[Animation] event UI is different according to if an object is selected ...
Steps to repro: 1. open project with animations 2. open window > general > animation 3. in hierarchy, select an animated game objec... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce: 1. Open user-attached project 2. Load Test Scene 3. Enter Play Mode 4. Click Demo in the top left corner Expect... Read more
Animation Rig set to Legacy crashes the editor in specific project
Steps to reproduce: 1. Open the attached project "ReducedRepro.zip" 2. Click on "PandaCupScene_v02" and observe the "Rig" tab 3. Ani... Read more
Editor crashed when AnimatorOverrideController is replaced with a runti...
Steps to reproduce: 1. Download attached project and open "Pokédex Screen" scene 2. Enter play mode Results: Editor crashes when A... Read more
[Animation] Rotation and scale is not reset to curve values every frame ...
To reproduce: 1. Open user's attached project 2. Enter Play mode 3. Using Hierarchy search, find "Weapon_root" object in the scene 4... Read more
[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce: 1. Create new project and add cube 2. Set rotation to 0, 0, 330 3. Open animation window, create new animation ... Read more
Optimized game object is rotated twice as much as set
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, select Rotation GO and notice that it has Y rota... Read more
Any State -> transitions do not work correctly with Ordered Interruption
Steps to reproduce: 1) Download attached projetc "case_808387 repro" and open in Unity. 2) Open scene "mecanim_crossfade_test". 3) ... Read more
Animator window Animation Transition documentation button leads to a mi...
To reproduce: 1. Open attached project ("case_1244898.zip") 2. In the Animator window select Animation Transition 3. In the Inspecto... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more
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