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Prefab update (Apply) changes Rotate value
Creating or updating a prefab with a rotation applied, changes the rotation value. repro:-create a Cube-Rotate the cube 90' on the x... Read more
Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce:1. Open attached project (repro862303)2. Run Swamp scene3. Select golem game4. Enable animator Actual: Editor crashesEx... Read more
Mecanim isn't consistently writing defaults for animated properties with...
How to reproduce:1. Open the attached project2. Open and play Bug scene3. Expand Daifni and Doctor model till you see "Bip001 Pelvis... Read more
FBX reimport crashes editor at AnimationCurveTpl
How to reproduce:1. Open the attached project2. Find the FBX "anm_werewolf_transform_wolf_to_human" file3. Right click on it and cho... Read more
[animation] Crash changing GO selection during AW playback
This issue is with light legacy animation in 5.3 only (see versions below) repro:-open attached project-open "scene" scene-open the ... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project2. Build it- Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Tran... Read more
In AnimationWindow, Ctrl-select of master key toggles instead of deselec...
Ctrl-click the "master" key in a group where children keys are partly selected will toggle the children (instead of deselecting them... Read more
Animation with "stepped" frames interpolates between frames when animate...
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more
[AW] get locked out of the Animation Window
There are a couple ways to get "locked out" of the AW.Once locked out, you can no longer unlock it, since it's locked and the lock i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
- Prefab Variant does not get updated when changes are made on "OnValidate" method
- “Save Changes Failed - Index was out of range” error popup appears when discarding changes in the Sprite Library Editor
- “Local” foldout’s name and the foldout’s ‘triangle’ button are not aligned when a Category is created in the Sprite Library Editor