Search Issue Tracker
Inspector displays previously selected Animator layer when switching bet...
Steps to reproduce: 1. Create a new project 2. In the Project window, create a new Animator Controller Asset and select it 3. Open t... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce: 1. Open attached "GetAnimatorTransitionInfo.zip" Unity project 2. Open "Main" scene 3. Enter Play mode 4. Press ... Read more
PlayableBehaviour outputs nothing if not connected to input 0 port
How to reproduce: 1. Open the attached project 2. Open the "scene" scene 3. Press Play Actual result: The red cube is not playing t... Read more
Importing stepped animation adds unnecessary keyframes to the animation ...
Steps to reproduce: 1. Open attached project "833901.zip" 2. Open scene "Scene" 3. In inspector, select "FisherGhost@Intro" GO and ... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce: 1. Open project 2. Open 'Scene' 3. Play scene Expected: scene will be played and game object will be animated Actual:... Read more
When animation stops playing position and rotation get big errors if Roo...
How to reproduce: 1. Open the attached project 800119Cube.zip" 2. Open TestScnene scene 3. Open Animation and Animator windows 4. Se... Read more
[AddEvent] "Edit Animation Event" doesn't open and flashes for a split s...
Reproduction steps: 1. Open attached "New Unity Project 79" project. 2. Open "1" scene. 3. Open "Window > Animation" tab. 4. Select ... Read more
[PlayableGraph] Playable animations not playing immediately in the Edito...
Steps to reproduce: 1. Open the provided project "case_1204106-PlayableGraph.zip" 2. Open "SampleScene" Scene 3. Select "Cube" Prefa... Read more
Empty animation states prevent other Animation Layers from playing
To reproduce: 1. Open attached project; 2. Open "case_1" scene; 3. Select "root" game object in the Hierarchy; 4. Open Animator win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding