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StateMachineBehaviour loses reference after disabling and enabling game ...
How to reproduce: 1. Open the attached project 2. Open and Play Main scene 3. Notice debug statement in console "(Clone) (StateMachi... Read more
[Animator] Invalid AABB errors when applyRootMotion is enabled with a sc...
How to reproduce: 1. Open the user's attached project "GenericRootMotionTest.zip" 2. Open "SampleScene" 3. Select "testModel" under ... Read more
Unity could not produce class with id 1180 error pops up and player is n...
How to reproduce: 1. Open attached Unity project "FreedomEngine" 2. Select File --> Build Settings 3. Add "teststage" scene 4. Check... Read more
Animation Rigging is not evaluated on Humanoid in Preview mode
Using Animation Rigging on a Humanoid works fine at runtime, but does not evaluate in AW or Timeline Preview mode. This is expected ... Read more
Importing stepped animation adds unnecessary keyframes to the animation ...
Steps to reproduce: 1. Open attached project "833901.zip" 2. Open scene "Scene" 3. In inspector, select "FisherGhost@Intro" GO and ... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce: 1. Open project 2. Open 'Scene' 3. Play scene Expected: scene will be played and game object will be animated Actual:... Read more
When animation stops playing position and rotation get big errors if Roo...
How to reproduce: 1. Open the attached project 800119Cube.zip" 2. Open TestScnene scene 3. Open Animation and Animator windows 4. Se... Read more
[AddEvent] "Edit Animation Event" doesn't open and flashes for a split s...
Reproduction steps: 1. Open attached "New Unity Project 79" project. 2. Open "1" scene. 3. Open "Window > Animation" tab. 4. Select ... Read more
Playable API: if i put two script playable as input of a layermixer, the...
Playable API: if i put two script playable as input of a layermixer, the index 0 input works but the index 1 doesn't Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used