Search Issue Tracker
After deleting "Any State" transition, NullReferenceException error will...
Reproduction steps:1. Open attached project2. Delete any transition form "Any State"3. In console "NullReferenceException: Object re... Read more
[Events] Animation events can be created before the 0:00 marker of the t...
How to reproduce: 1. Open a new project2. Select any gameobject3. Open the Animation Window4. Create a new Animation5. Right-click b... Read more
Empty AnimatorController on Animator used by Playables breaks layer blen...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Set the Controller to anything on the Animator compo... Read more
AnimationUtility.SetAnimationEvents does not trigger events correctly if...
Steps to reproduce:1. Open attached Unity Project "914186-SetAnimationEvents-Test".2. Open Scene "Scene".3. Open Window->Anim Eve... Read more
Small UI glitch in animation window (dope sheet mode)
A small part of the animation window UI shows a portion of scrollbar where it should not be shown. This only occurs in dope sheet mode. Read more
Assertion failed on expression: !m_Curves when Playing animation after r...
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play4. Press Play in the Game View m... Read more
Hips' Local Rotation gets overridden when Animator.SetBoneLocalRotation ...
How to reproduce:1. Open the user's attached project("Bug test.zip")2. In the Hierarchy click on "DefaultMale_Humanoid"3. Enter Play... Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Incorrect blending with AnimationMixerPlayable and Humanoid rig; model m...
How to reproduce:1. Open the attached project2. Open and play default scene3. Notice that model in the right (humanoid) is floating ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS