Search Issue Tracker

0
votes
Duplicate

After deleting "Any State" transition, NullReferenceException error will...

Animation

-

Jan 03, 2016

-

Version/s: 5.3.1f1

Reproduction steps:1. Open attached project2. Delete any transition form "Any State"3. In console "NullReferenceException: Object re... Read more

0
votes
Fixed

[Events] Animation events can be created before the 0:00 marker of the t...

Animation

-

Dec 31, 2015

-

Version/s: 5.4.0b1

How to reproduce: 1. Open a new project2. Select any gameobject3. Open the Animation Window4. Create a new Animation5. Right-click b... Read more

1
votes
Fixed

Empty AnimatorController on Animator used by Playables breaks layer blen...

Animation

-

Oct 26, 2018

-

Version/s: 2017.3.0a1, 2018.2.0a1, 2018.3.0b6, 2018.3.0f1, 2019.1.0a1

Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Set the Controller to anything on the Animator compo... Read more

1
votes
Fixed

AnimationUtility.SetAnimationEvents does not trigger events correctly if...

Animation

-

May 22, 2017

-

Version/s: 5.6.1f1

Steps to reproduce:1. Open attached Unity Project "914186-SetAnimationEvents-Test".2. Open Scene "Scene".3. Open Window->Anim Eve... Read more

0
votes
Fixed

Small UI glitch in animation window (dope sheet mode)

Animation

-

Sep 06, 2016

-

Version/s: 5.5

A small part of the animation window UI shows a portion of scrollbar where it should not be shown. This only occurs in dope sheet mode. Read more

1
votes
Fixed

Assertion failed on expression: !m_Curves when Playing animation after r...

Animation

-

Apr 18, 2021

-

Version/s: 2020.2.0a3, 2020.3.4f1c1

Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play4. Press Play in the Game View m... Read more

0
votes
Won't Fix

Hips' Local Rotation gets overridden when Animator.SetBoneLocalRotation ...

Animation

-

Aug 26, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.1.3f1, 2020.2

How to reproduce:1. Open the user's attached project("Bug test.zip")2. In the Hierarchy click on "DefaultMale_Humanoid"3. Enter Play... Read more

0
votes
Fixed

Memory usage increases with every AnimationClip.SampleAnimation() call

Animation

-

Jan 11, 2016

-

Version/s: 5.2.3p1

1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

-

Jan 14, 2016

-

Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

0
votes
By Design

Incorrect blending with AnimationMixerPlayable and Humanoid rig; model m...

Animation

-

Jan 11, 2016

-

Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open and play default scene3. Notice that model in the right (humanoid) is floating ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.