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The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce:1. Open attached "case_1112616-rootMotion" project2. Play the Scene Expected result: The object moves in one direct... Read more
Applying a change to the Muscle Settings in the Configuration modifies o...
When I modify the "Arm Down-Up" muscle range, the "Arm Front-Back" get locked with a range of 0. (see attached gif)This also happens... Read more
AnimationWindow: Splitter control visualization missing
Changeset: de5d987b37e383325162fe4677adff17f018a3d4Branch: 5.5/animation/dev Read more
Previous animation restarts repeatedly, when next animation starts to pl...
To reproduce:1. Open project2. Play scene3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' mode... Read more
[AW] Inspector animated property (red) feedback breaks removing, then re...
Inspector animated property (red) feedback breaks removing, then re-attaching component. repro:-create a cube-create a clip for the ... Read more
Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, C... Read more
[Legacy] Can't resize animations array in legacy animation component
Steps to Repro 1. Open project2. Open scene "Anim"3. select "Gameobject"4. Try to resize the animations array Expected:Animation arr... Read more
Changing the CullingMode of a running animation's Animator to Always Ani...
How to reproduce:1. Open the user-submitted project ("AnimatorBugCheckTest.zip")2. Expand the "player_01" and find the "SKLk_C_Spine... Read more
Any State transitions to Sub State Machines ignore Interruption Source
To reproduce:1. Open 'Simpler AnyState Interrupt Bug' project2. Play the scene.3. Select the gameobject and open the Animator window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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