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[UI] Animation is not reset properly on the first frame
How to reproduce: 1. Open the attached project 2. Open and play "Untitled" scene 3. Press On, this should bring the disabled object ... Read more
[animation] Crash changing GO selection during AW playback
This issue is with light legacy animation in 5.3 only (see versions below) repro: -open attached project -open "scene" scene -open ... Read more
NullReferenceException when playing humanoid animation having its avatar...
To reproduce: 1. Open attached project. 2. Open scene: AnimationTestScene 3. Select asset in project view: Assets/units/New Experim... Read more
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce: 1. Open attached project (repro727765.zip) 2. Play scene_Herman 3. Editor crashes Read more
[Animation] Animator resets object to a state which was set on initializ...
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Enter Play mode --- Scale of 'GameObject' is (0,0,0) 4. Ena... Read more
The gui skin is missing in the Blend Trees
The parameters in the Inspector for all the blend trees are missing styling Read more
Unity Editor freezes and causes a Fatal 'System out of memory!' error wh...
Unity editor, especially Animation tab works very slow. Duplicating the animation in the fbx model causes the Fatal 'System out of m... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce: 1. Open the scene and enter play mode 2. In the input field enter the duration "0.2" and hit apply 3. Observe ho... Read more
AnimatorControllerPlayable::SetupStateMachineBehaviours crashes when ent...
To reproduce: 1. Download attached project "907324.zip" and open in Unity 2. Open "Test" scene 3. Enter Play mode To reproduce fro... Read more
[Model Import] Configure button doesn't get enabled when the model rig i...
Configure button doesn't get enabled when the model rig is set to humanoid Steps to Repro: 1. Open attached project or Import huma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used