Search Issue Tracker
[macOS] FileNotFound exception when trying to open an Animator Controller
How to reproduce:1. Create a new Unity project2. Create a new Animator Controller3. Double-click the newly created Animator Controll... Read more
Previously empty Conditions for an Animation transition cannot be update...
How to reproduce:1. Create a new Unity project2. Create an Animator Controller3. Create two states and a transition between them4. S... Read more
Animation transitions with "Exit Time" of 1 happen without regard for th...
How to reproduce:1. Open attached project "case_1112484-NormalizedTime" and scene "SampleScene"2. Enter Play Mode3. Select "Cube" to... Read more
Error about animation event not having a receiver when the event's "Func...
How to reproduce:1. Open attached project "case_1111933-FunctionNameNotTrimmed" and scene "SampleScene"2. Enter Play Mode3. Observe ... Read more
Looped animation Transition Graph flickers when moved in the Inspector i...
How to reproduce:1. Open the attached project "case_1131785-AnimatorNodeInspectTransitionGraphFlicker_1" and scene "SampleScene"2. S... Read more
Animated object's color cannot be modified in Play mode if its AnimatorC...
How to reproduce:1. Open the attached '1278113.zip' project2. From the 'Scenes' folder open the 'SampleScene'3. Enter the Play mode4... Read more
Editor hard crashes when using PlayableGraph and AnimationPlayableOutput
How to reproduce:1. Open attached project "PlayableCrashTest"2. Enter Play Mode3. Keep clicking "Test Pool" button in Game view for ... Read more
AnimationEvent isn't fired in an animationClip without keyframes when th...
How to reproduce:1. Open the attached "case_1110125-AnimationEventNoKeyframes" project2. Open scene "SampleScene"3. Enter Play mode,... Read more
Animation with "Copy From Other Avatar" Option gets the wrong Child Pref...
How to reproduce:1. Open the attached "Neko No Tatakai.zip" Project2. Navigate to Assets > Game Assets > Imported > Charact... Read more
Crash on mecanim::SetValueMask<0> or mecanim::CreateValueArray when try...
To reproduce:1. Open Any project2. In Hierarchy window, create any kind of game object and disable it3. Open the Animator window and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS