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[macOS] FileNotFound exception when trying to open an Animator Controller
How to reproduce: 1. Create a new Unity project 2. Create a new Animator Controller 3. Double-click the newly created Animator Contr... Read more
Previously empty Conditions for an Animation transition cannot be update...
How to reproduce: 1. Create a new Unity project 2. Create an Animator Controller 3. Create two states and a transition between them ... Read more
Animation transitions with "Exit Time" of 1 happen without regard for th...
How to reproduce: 1. Open attached project "case_1112484-NormalizedTime" and scene "SampleScene" 2. Enter Play Mode 3. Select "Cube"... Read more
Error about animation event not having a receiver when the event's "Func...
How to reproduce: 1. Open attached project "case_1111933-FunctionNameNotTrimmed" and scene "SampleScene" 2. Enter Play Mode 3. Obser... Read more
Looped animation Transition Graph flickers when moved in the Inspector i...
How to reproduce: 1. Open the attached project "case_1131785-AnimatorNodeInspectTransitionGraphFlicker_1" and scene "SampleScene" 2.... Read more
Animated object's color cannot be modified in Play mode if its AnimatorC...
How to reproduce: 1. Open the attached '1278113.zip' project 2. From the 'Scenes' folder open the 'SampleScene' 3. Enter the Play mo... Read more
Editor hard crashes when using PlayableGraph and AnimationPlayableOutput
How to reproduce: 1. Open attached project "PlayableCrashTest" 2. Enter Play Mode 3. Keep clicking "Test Pool" button in Game view f... Read more
AnimationEvent isn't fired in an animationClip without keyframes when th...
How to reproduce: 1. Open the attached "case_1110125-AnimationEventNoKeyframes" project 2. Open scene "SampleScene" 3. Enter Play mo... Read more
Animation with "Copy From Other Avatar" Option gets the wrong Child Pref...
How to reproduce: 1. Open the attached "Neko No Tatakai.zip" Project 2. Navigate to Assets > Game Assets > Imported > Character > Mu... Read more
Crash on mecanim::SetValueMask<0> or mecanim::CreateValueArray when try...
To reproduce: 1. Open Any project 2. In Hierarchy window, create any kind of game object and disable it 3. Open the Animator window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection