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Animation curve editor UI disappears on scrolling window vertically afte...
Animation curve editor UI disappears on scrolling window vertically after zooming in Steps to Repro:1. Create a new or open attached... Read more
Animation's remove property drop down icon overlaps the input box
Animation's remove property drop-down icon overlaps the input box Steps to Repro:1. Create a new or open attached project2. Window &... Read more
Runtime-generated Mesh fails to play the animation until re-activated or...
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the "CombinedMesh" Object3. Disable/Enable the obj... Read more
Animator.Update(0) within the Update modifies the Root Motion of GameObject
Reproduction steps:1. Open the attached project "AnimatorDeltaPosition_519276.zip";2. Open the "scene" under Repro folder;3. Make su... Read more
The same animtion exported from MotionBuilder plays different in Unity
The keyframes of the legs were deleted in MotionBuilder and in the program, the legs do not move while when imported in Unity in .fb... Read more
FBX Import animation preview postion reset when adding an animation event
How to reproduce:1. Open user's project.2. Select Test Animation in Project View.3. Select the Animation tab.Make sure the Inspector... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce:1. Open attached project2. Select game object xbot3. Enter the Game mode4. Inspect the Console and Animator window ... Read more
[Mecanim] Clips in layers with Additive Blending do not get added as add...
Steps to reproduce:1. Open user-submitted project2. Load Scene Scenes/SampleScene3. Select Snuffelfant Game Object4. Slide the mood ... Read more
Animator component properties are animatable and create errors
Animator component properties should not be animatable, but they are.(Animator, Apply Root Motion, Update Mode, Culling Mode) ...the... Read more
A Model with Rig Animation Type glitches when pressing on the record but...
How to reproduce:1. Download and open the project from the given link in the edit field2. In the Project window go to the "Assets>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field