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Editor crashes on Animation::SetVisibleInternal after animation componen...
How to reproduce:1. Open the "terratech.zip" project2. Open the "game" scene3. Enter Play mode4. Press New Game5. Select Campaign6. ... Read more
[Lumin]Null Reference Errors appear when switching platforms with Animat...
Steps to reproduce:1. Create a new project2. Import the ML Unity Package3. Open and dock the Animation window4. Switch platforms to ... Read more
Object with layered Mecanim animation controller misbehaves when animati...
How to reproduce:1. Download attached project "Animator Pooling Bug" and load scene "PieTest"2. Enter Play mode (also do this step b... Read more
Unity freezes for a short time when prefab with animation is selected
To reproduce:1. Open attached project "New Unity Project (8).zip"2. Select 31.prefab from the project window3. Observe as Unity edit... Read more
Root is not moving together with player animation when root motion is ap...
How to reproduce:1. Open the attached "1038127_repro.zip" project2. Open the "Main" scene3. Select "Loli" GameObject from the Hierar... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce:1. Open user-attached project2. Select DefaultAvatar in the Hierarchy3. Add "Animator Controller FAULT" into its ... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce:1. Open user-attached project2. Load Test Scene3. Enter Play Mode4. Click Demo in the top left corner Expected re... Read more
Non-Legacy animations cannot be sampled outside the Editor without an An...
How to reproduce:1. Open attached Unity project "BugReports"2. Build on a Standalone Expected result: Background color is changing b... Read more
Animations played via Simple Animation have frame and time delays when c...
How to reproduce:1. Open the attached "TestFor1049025.zip" project2. Play the Scene3. Press the Step button to move through the fram... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject