Search Issue Tracker
Animation that enables gameObject is broken if gameObject with animator ...
To reproduce:1. Open project, open animator2. Open 'TestScene'3. Play scene4. Select 'Animator' gameObject5. Re-enable gameObject wh... Read more
Animations are different between Humanoid and Generic when in Play mode
To reproduce:1. Open project attached2. Enter Play mode3. Observe differences (example: longer arms, misplaced cape) Expected: anima... Read more
Root Transform Position Y does not return to a starting position after m...
To reproduce:1. Open the attached project;2. Open "test" scene (Assets > MainScene > test);3. Enter Play mode;4. Open the Anim... Read more
Deleting Sprite with animated Properties randomly crashes Unity
Steps to reproduce:1. Open attached project DDLC_Engine (OC link)2. Open Scene "Testing"3. Select Natsuki-Chibi (under Canvas->Po... Read more
Re-enabling Animator changes default Animator component values
To reproduce:1. Open the attached project;2. Open TestScene.unity and hit play;3. Click "Hide" button;4. Click "Disable" button;5. C... Read more
Transitions do not get copied when copying animation state and transition
To reproduce:1. In any project open Animator window2. Create two states,make transition from state 1 to state 23. Select state 1 and... Read more
Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...
Steps to reproduce:1. Open user attached project2. Reimport ProtagonistController.controller Expected result: editor should not cras... Read more
Curve with weighted keyframes does not animate properly in the animator
Curve with weighted keyframes does not animate properly in the animator. Repro:1- Open project in attachment.2- Open scene 'asdf'.3-... Read more
The Bone Transform is reverted to the different point than the previous ...
Reproduction steps:1. Open the attached project "New Unity Project 1.zip";2. Open the included "scene.unity";3. Enter a play mode an... Read more
Weighted keyframes are not properly evaluated in the particle system
Weighted keyframes are not properly evaluated in the particle system. Repro:- Open project in attachment.- Open scene 'WeightedParti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine