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Prefab update (Apply) changes Rotate value
Creating or updating a prefab with a rotation applied, changes the rotation value. repro: -create a Cube -Rotate the cube 90' on th... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce: 1. Open project "REPRO" with 4.3.4f1 2. In the project navigate to Avatar > AvatarCTRL and open the animator window, i... Read more
Bone being target matched is not in the correct position in relation to ...
Steps to reproduce : - import the project attached - open the scene - press play and notice that the character is moving towards t... Read more
"Animator.GetBoneTransform" doesn't get bone's transform from prefab
Reproduction steps: 1. Open attached project "Dellt.zip" and scene "Addon" 2. Enter Play Mode 3. Observe Console window Expected re... Read more
Preview animation in Editor causes crash of the Editor
Regression from Version 5.3.0b5 (70818a4976ce) Repro: 1. Import from Asset Store ("Unity Essentials/Sample Projects/Mecanim Example... Read more
Syncing and unsyncing layers doesn't updates in the animation controller...
Syncing and unsyncing layers doesn't updates in the animation controller window Repro: 1. Add a new controller, 2. In the Base Laye... Read more
[Mecanim] Transitions become unselectable in the far sides of Animator w...
Repro steps: 1) Create/open a new project 2) Create Animator Controller and open it to see Animator window 3) Create a new state and... Read more
Clips made in 4.3 are never found when you attempt to play it
If you make a clip in 4.3 and attempt to play it you get: "The animation state XXX could not be played because it couldn't be found!... Read more
The last frame of a animation is cut off when looping the animation
Reproduction steps: 1. Download and open the attached "Horror3D" project 2. In the Project window, go to "Characters" > "girl.fbx" 3... Read more
Animator Blend Tree box hides parameter
Animator Blend Tree box hides parameter 1. What happened The parameter slider on the Blend Tree box is hidden by second Blend Tree ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow