Search Issue Tracker
By Design
Votes
4
Found in
4.3.0f4
Issue ID
575617
Regression
Yes
Clips made in 4.3 are never found when you attempt to play it
If you make a clip in 4.3 and attempt to play it you get:
"The animation state XXX could not be played because it couldn't be found!"
However, if you perform the same operation in 4.2 and bring said clip into a 4.3 project you can play the
clip without a problem.
The reason for this, is that the AnimationClip from 4.3 are not Legacy animation, and the Animations component can only play Legacy.
To go around this simply do this :
When you create Animations in the AnimationWindow, make sure you have an Animation component ( not Animator ) on the target GameObject.
This will make the AnimationWindow create Legacy type animation
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
species5618
Jun 20, 2014 19:52
one word...
Thank you.. :)
yatagarasu
Nov 22, 2013 12:47
Seems playable for me.
May be you are trying to play Animation clips created for AnimationController using Animation component.
This sounds strange but they are incompatible.
Also if you save your animations as text files you can change m_AnimationType from 2 to 1 in any text editor and you can play them in Animator. But animations of type 1 does not support Sprite Renderer animations.