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Crash when minimizing the animation preview window
Crash when minimizing the animation preview window. Steps to reproduce- Open the attached project with 2019.2.0a12.- In the projects... Read more
Animation gets distorted when linking a ScriptPlayable to an AnimationMi...
To reproduce:1. Open user's attached project2. Play the "DemoScene"3. Observe the left animation Expected result: Both animations pl... Read more
Crash in PlayableTraverser::RootByType when disabling GameObject by usin...
How to reproduce:1. Open the attached "CrashBug" project and "test" scene2. Enter playmode Expected result: GameObject is disabled w... Read more
KeyNotFoundException if one opens Animator window with selected transiti...
How to reproduce:1. Open the attached project2. Open test scene3. Make sure blonde_0.controller is open in Animator window4. Select ... Read more
Animator::RecomputeContainedRenderersRecurse crash when opening a projec...
Reproduction steps:1. Open the attached project Expected: No crash when opening projectActual: Project crashes when opening Stack tr... Read more
Animated skin mesh gets culled when not observed in scene view
How to reproduce:1. Open attached project2. Enter play mode. Only blue cube animates3. Enter play mode with scene and game view side... Read more
Flat animation curves with value of 0 do not update every frame
Steps to reproduce:1. Open attached project2. Open "scene" scene3. Select "GameObject" in the Hierarchy"GameObject/Cube" has a flat ... Read more
Curves Editor crops big values
Big value numbers are being cropped in the Curves Editor. There is no way to adjust the column. Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project2. Open scene "Guard_Scene"3. Run it4. Notice that his right hand is offset (screenshot ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Some Visual Effects package Assets links to documentation are not working
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- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions