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FBX animations with rigs made with Maya and imported into Unity shake un...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Observe animating object Expected result: animation ... Read more
Root motion of AnimationClipPlayable isn't handled when SetProcessInputs...
Reproduction steps:1. Open the attached project ("animationscriptplayable-issue.zip")2. Open "SimpleMixer" scene3. Enter Play mode E... Read more
Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers.This is only repro with Humanoid.This only happens when BO... Read more
Animator.Update(0) fires events twice
Steps to reproduce:1. Open user attached project2. Load TestScene.unity3. Press spacebar to trigger an animation4. Observe that two ... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce:1. Open user-attached project2. Select DefaultAvatar in the Hierarchy3. Add "Animator Controller FAULT" into its ... Read more
Play at runtime doesn't warn the user is modification from mask has been...
When adding a mask to humanoid you can enter play mode without pop up warning asking you for apply lastest modification Read more
Entering config change project view selection to avatar and then Inspect...
Entering config change project view selection to avatar and then Inspector doesn't UnLock after exiting configuration - Windows only... Read more
Errors in runtime play with events
Repros: - use attach bug.unitypackages- Load scene named Bug- Click Editor Play and notice errors: NullReferenceException: Object re... Read more
Errors message @ Editor Play after Root Transform (Position Y) enable
NullReferenceException error with Root Motion Node at runtime Overriding existing root motion settings with a Root Motion Node gener... Read more
The GameObject's rotation suffers from Gimbal Lock when Rotation Constra...
How to reproduce:1. Open the user's attached "RotationConstraintBug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open