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[Android] API level 29 and 28 is not available in latest Unity 2017.4
To reproduce:1. Open any project in Unity 2017.4 LTS2. Go to Player Settings > Android > Minimum API Level3. Observe available... Read more
[Android] Texture becomes distorted when using slider to change size of ...
To reproduce:1. Open attached project2. Build and run to Android3. Move the slider and watch the texture Actual result: The texture ... Read more
[IL2CPP][Android] Incorrect symbol length/symbols returned with "Android...
[IL2CPP][Android]Incorrect symbol length and symbols returned when passing characters through "AndroidJavaClass::CallStatic<strin... Read more
[Android] "AndroidETC2FallbackOverride.Quality32BitDownscaled" does not ...
Reproduction steps:1. Open "ETC2 fallback system legacy packer.zip" project2. Open "Test" scene3. Change Platform to Android4. Enter... Read more
Reopening app after Application.Quit() causes Unity (on Android) IAP SDK...
Application.Quit doesn't kill the process as expected Read more
[Android] Signal 9 is not returned after Application.Quit() on <9 Andro...
To reproduce:1. Have a project that utilizes Application.Quit()1. Build the project and run on applickable device2. Observe the logc... Read more
[Android] Crash with signal 6 when Read/Write is enabled in Texture Impo...
Reproduction steps:1. Open the attached Unity project "Crash.zip" from Google Drive (link in the edit)2. Go to Edit > Project Set... Read more
The game objects are black when Baked Global Illumination is checked aft...
To reproduce:1. Open attached project ( LightBakeTest.zip )2. Make sure the Baked Global Illumination is checked in the lightning se... Read more
[Android] Content type with PUT request with no upload handler shows "ap...
To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more
[Android] On screen keyboard is closed when focusing different InputField
To reproduce:1. Open attached project2. Build and run on Android3. Focus any text field and wait several seconds (until script focus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject