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[Android] Error of "Failed to extract resources needed by IL2CPP" when b...
To reproduce: 1. Open attached project 2. Make sure it is on android platform 3. Go to player settings and see if Split Application ... Read more
[Android] App crashes with NotSupported exception when starting up a Sel...
Does not reproduce on Mono. Also no reproduction on Android lower than 8 To reproduce: 1. Open attached project "REST_Test 2018.3.... Read more
[Android] Duplicate plugins with the same names prevent from exporting a...
Errors related to duplicate plugins with same names thrown in the console which prevents from exporting a project to Android. Steps... Read more
Shader errors produce graphics artifacts on Android build when texture i...
Texture compression: RGB Compressed ETC 4 bits shader: Default UI Material To reproduce: 1. Open attached project "alpha ETC1.zip" ... Read more
[Android][Vulkan] Screen flickers on application launch on Google Pixel ...
How to reproduce: 1. Open attached project 2. Build & Run on Google Pixel 2 Result - You can see screen turning green for a split s... Read more
Crashes related to Android custom cursors
A recent PR that added support for Android custom cursors also caused 2 regressions/crashes that are closely related. The first cra... Read more
[Android][Vulkan] Player crashes on changing resolution dynamically
Player crashes on changing resolution dynamically. Steps to repro: 1. Open the attached project. 2. File > Build Settings > Select ... Read more
[Android][Vulkan][VideoPlayer] VideoPlayer causes a crash with Vulkan API
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Observe that a crash occurs with Vulkan bui... Read more
Keystore path is not interpreted correctly when Keystore is created in f...
Symbols include space ( ), coma (,), full stop (.), semicolon (;) and most likely any other characters, that are allowed in name str... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder