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[Android] Error of "Failed to extract resources needed by IL2CPP" when b...
To reproduce:1. Open attached project2. Make sure it is on android platform3. Go to player settings and see if Split Application Bin... Read more
[Android] App crashes with NotSupported exception when starting up a Sel...
Does not reproduce on Mono. Also no reproduction on Android lower than 8 To reproduce:1. Open attached project "REST_Test 2018.3.0f2... Read more
[Android] Duplicate plugins with the same names prevent from exporting a...
Errors related to duplicate plugins with same names thrown in the console which prevents from exporting a project to Android. Steps ... Read more
Shader errors produce graphics artifacts on Android build when texture i...
Texture compression: RGB Compressed ETC 4 bitsshader: Default UI Material To reproduce:1. Open attached project "alpha ETC1.zip"2. B... Read more
[Android][Vulkan] Screen flickers on application launch on Google Pixel ...
How to reproduce:1. Open attached project2. Build & Run on Google Pixel 2 Result - You can see screen turning green for a split ... Read more
Crashes related to Android custom cursors
A recent PR that added support for Android custom cursors also caused 2 regressions/crashes that are closely related. The first cras... Read more
[Android][Vulkan] Player crashes on changing resolution dynamically
Player crashes on changing resolution dynamically. Steps to repro:1. Open the attached project.2. File > Build Settings > Sele... Read more
[Android][Vulkan][VideoPlayer] VideoPlayer causes a crash with Vulkan API
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Observe that a crash occurs with Vulkan bu... Read more
Keystore path is not interpreted correctly when Keystore is created in f...
Symbols include space ( ), coma (,), full stop (.), semicolon (;) and most likely any other characters, that are allowed in name str... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed