Search Issue Tracker
[Android] Graphical artifacts are seen when using materials with GPU Ins...
To reproduce: 1. Open attached project 2. Build to a mobile device with Adreno 630 GPU 3. If the artifacts are not visible at first ... Read more
Project with custom library does not return integer when built for Android
Reproduction steps: 1. Download "Tests.zip" project and open in Unity 2. Go to Build Settings.. and press Build And Run Expected: i... Read more
[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...
How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more
[Android] Build fails when the generated OBB file is larger than 2GB
Reproduction steps: 1. Download and open the provided project 2. Make sure "Split Application Binary" is enabled (Edit -> Project Se... Read more
[Android] Tilemap causes a temporary freeze of the game
To reproduce: 1. Open the attached project (Tile Palette Test.zip) 2. Build and Run for Android 3. In the game, observe how it seem... Read more
Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
[Android] Game freezes when using AssetBundle.LoadFromMemory
To reproduce: 1. Open the attached project (playerFreeze.zip) 2. Build and Run on Android device 3. In the game, press Begin 4. Wai... Read more
[Android] Build and run fails to install an application on a device with...
Reproduction steps: 1) Create a new project or open any existing one 2) Try to build a project on any device with Android 4.1 -- Not... Read more
[Android][LWRP] Shader compilation takes a very long time to start rende...
1) Download attached project and open in Unity 2) Build and run project on a device Observe the black screen (the app is not freeze,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator