Search Issue Tracker
Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
[VideoPlayer] Videos, which exceed the limit, are trying to play on Andr...
How to reproduce:1. Open the attached project2. Build and run on deviceActual result: VP8 1080p video is trying to play. If one chec... Read more
[Android] [GLES3] Shader with ColorMask 0 fails to render a model on Mal...
Steps to reproduce: 1) Download attached project 'lobby_spring_prop_trophy.zip' and open in Unity2) Make sure Graphics API is set to... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project.2.Go to player settings and make sure Multithreaded Rende... Read more
[Android] SoftInput is taking full screen in landscape
As discussed with Yury. We should look into IME_FLAG_NO_FULLSCREEN being added to the imeOptions.Uses full screen in Landscape orien... Read more
Having textures close together results in heavy z-fighting on mobile dev...
Steps to reproduce:1. Download and open the attached project2. Build scene "Evironment" for Android/GearVR3. Play the build4. Look a... Read more
[Android] OnRenderImage function is called before the camera is rendered
Reproduction steps:1. Open the attached project;2. Build the scene "OnRenderImage" on Android platform;3. Open the built program in ... Read more
[Android] Tilemap causes a temporary freeze of the game
To reproduce: 1. Open the attached project (Tile Palette Test.zip)2. Build and Run for Android3. In the game, observe how it seeming... Read more
[VideoPlayer] When looping video, it stops at the end and is late to sta...
How to reproduce:1. Open the attached project2. Build and run on device3. Let video loopResult: at the end video stops for few secon... Read more
[Android] Unexpected shadows are displayed on Pixel when the device is i...
Steps to reproduce:1. Open attached project2. Build and run for android3. Rotate phone to landscape orientation-Shadows displayed in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject