Search Issue Tracker
[Android]Some Android devices crash when forcing a NullReferenceExceptio...
To reproduce: 1) Open attached project 2) Build and run on device 3) Tap "Force Exception". It forces a NullReferenceException but ... Read more
[Android][Plugins]Native plugins JNI_OnLoad/UnitySetGraphicsDevice not c...
Native plugins JNI_OnLoad/UnitySetGraphicsDevice are only called when using Mono2x on Android. Read more
Broken UI when changing Camera Viewport Rect on Unity 5 on Android
Broken UI when changing Camera Viewport Rect on Unity 5 (works in 4.6) on Android Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project. 2.Go to player settings and make sure Multithreaded Ren... Read more
[Android] [Crash] Crash on some Samsung Galaxy S3 devices when loading t...
Reproduction steps: 1) Open attached project 2) Build and run on an Android device --- Only got repro with T-Mobile Samsung Galaxy S... Read more
[Android] [OpenGL] Shader goes dark when forcing OpenGLES 2 on Adreno 3xx
To reproduce: 1) Open attached project and scene in it 2) Make sure it forces OpenGLES 2.0 in Player Settings 3) Build and run on An... Read more
[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...
Reproduction steps: 1) Open project "VectrosityTegra" 2) Build scene "DrawLinesTouch" for Android 3) Run on a device with Tegra 3 ch... Read more
Resources.Load() works much slower on project built with Unity 5 compare...
Repro steps: 1) Download both .apk files and transfer/install them to device 2) Run the version built with Unity4 - BUG_ResourcesLoa... Read more
[Android][UI] UI images get corrupted when using 'Bloom Optimized' image...
When building application on a device, that has Adreno 3xx GPU model, UI images get corrupted when using 'Bloom Optimized' image eff... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened