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Xiaomi miPad crashes when scene contains more than one animation control...
Reproduction steps:1) Open user's attached project2) Build "testScene" scene3) Run built project on Xiaomi mi Pad-- Notice that proj... Read more
[Android] [LWRP] ShaderGraph node "Is Front Face" returning false when i...
To reproduce:1. Open the project from https://gitlab.com/rsdata-public-unity/androidlwrpshadergraphtest2. Open scene AndroidShaderGr... Read more
EventSystem values are not preserved when running on Android
Application running on the device has different EventSystem values than was set in the editor. Reproduced on:Google Nexus 5 with And... Read more
[Android] Shadowmap artefact appears on Adreno devices
How to reproduce:1. Open "s1" Scene in the attached "ShadowTest_19_4.zip" Project2. Enter PlayMode and observe the character's shado... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy S 33. Press the button4. Notice that t... Read more
[Android] build fails when setting keystore path via script as a string ...
To reproduce:1. Open attached project "655009_SignGradle.zip"2. Make sure keystore path is set with "PlayerSettings.Android.keystore... Read more
Android TouchScreenKeyboard not always returns value to InputField for s...
Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more
[Mac] Editor crashes while creating build for Android for VM FTP project.
Editor crashes on creating the Android build. Steps to repro:1. Download the project fromhttps://drive.google.com/file/d/1EWDxxDeJKF... Read more
[Android/IL2CPP]Building apk fails if there are spaces in .dll files in ...
If there are spaces in .dll files in assets and android apk is built using IL2CPP, the process fails Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code