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Xiaomi miPad crashes when scene contains more than one animation control...
Reproduction steps: 1) Open user's attached project 2) Build "testScene" scene 3) Run built project on Xiaomi mi Pad -- Notice that ... Read more
[Android] [LWRP] ShaderGraph node "Is Front Face" returning false when i...
To reproduce: 1. Open the project from https://gitlab.com/rsdata-public-unity/androidlwrpshadergraphtest 2. Open scene AndroidShader... Read more
EventSystem values are not preserved when running on Android
Application running on the device has different EventSystem values than was set in the editor. Reproduced on: Google Nexus 5 with A... Read more
[Android] Shadowmap artefact appears on Adreno devices
How to reproduce: 1. Open "s1" Scene in the attached "ShadowTest_19_4.zip" Project 2. Enter PlayMode and observe the character's sha... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps: 1. Open the attached project 2. Build and run the project on Samsung Galaxy S 3 3. Press the button 4. Notice th... Read more
[Android] build fails when setting keystore path via script as a string ...
To reproduce: 1. Open attached project "655009_SignGradle.zip" 2. Make sure keystore path is set with "PlayerSettings.Android.keysto... Read more
Android TouchScreenKeyboard not always returns value to InputField for s...
Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more
[Mac] Editor crashes while creating build for Android for VM FTP project.
Editor crashes on creating the Android build. Steps to repro: 1. Download the project from https://drive.google.com/file/d/1EWDxxD... Read more
[Android/IL2CPP]Building apk fails if there are spaces in .dll files in ...
If there are spaces in .dll files in assets and android apk is built using IL2CPP, the process fails Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL