Search Issue Tracker
[Android] Memory consumption has increased in 2017.2 compared to 2017.1
1. What happened Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to... Read more
Motorola Droid X hangs after calling Application.Quit()
After quitting an application by calling Application.Quit() for a couple of times, the device freezes and reboots. This is not alway... Read more
[Android] SpriteRenderer with custom shader does not reflect light
Steps to reproduce: 1) Download attached project 'Bug.zip' and open in Unity 2) Open scene 'test' 3) In Hierarchy, increase Range of... Read more
[Android] Unexpected shadows are displayed on Pixel when the device is i...
Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Rotate phone to landscape orientation -Shadows displaye... Read more
On HTC One X, if trying to add a third simultaneous touch, the previous ...
You can't get three simultaneous touches on HTC One X, as third touch cancels others and none register anymore Read more
[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...
Reproduction steps: 1) Open project "VectrosityTegra" 2) Build scene "DrawLinesTouch" for Android 3) Run on a device with Tegra 3 ch... Read more
Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on: Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on: Google Nexus 5 with Android 4.4.2... Read more
Android Oreo - Recent app preview is blank
Steps to reproduce: 1. Build any project for Android on an Oreo device 2. Open project and go into landscape mode 3. Minimize app to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains