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Native plugin rendering does not work since Unity 4.5b1
Only the black screen is shown on the device. Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0b1 ... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
Android does not resume properly when coming back from an activity on sa...
Some parts of the project stop working (animations) when application comes back from an activity (google play store) on Samsung Gala... Read more
Memory is never released in GLES 3.0 graphics level when using RenderTex...
Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e0... Read more
Android IL2CPP has no stacktraces on some devices
Release notes state that IL2CPP is officially supported for Android, but there are no stacktraces in exceptions on some devices. The... Read more
[Android] Unaccounted time in profiler
Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more
[Android] SpriteRenderer with custom shader does not reflect light
Steps to reproduce:1) Download attached project 'Bug.zip' and open in Unity2) Open scene 'test'3) In Hierarchy, increase Range of Po... Read more
[Android] Application crashes when calling Application.Quit
Reproduction steps:1. Open the attached project2. Build to Android device3. App will immediately call Application.Quit()4. Android O... Read more
Motorola Droid X hangs after calling Application.Quit()
After quitting an application by calling Application.Quit() for a couple of times, the device freezes and reboots. This is not alway... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned