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0
votes
Won't Fix

Disabling auto repath still finds new path to destination around obstacles

AI

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Jul 31, 2015

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Version/s: 5.1.2p2

1) Download and open project 2) Open scene Test1 3) Run scene and notice that when the capsule reaches the second plane, 3 cubes app... Read more

0
votes
By Design

Nav mesh generation does not consider colliders (without renderers)

AI

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Mar 12, 2012

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Version/s: 3.5.0f5

To reproduce: 1. Add a box object to any navmesh 2. Remove the renderer component off the box 3. Make the box Static 4. Bake Navigat... Read more

0
votes
Fixed

Agent cannot pass through a passable area when Carving Obstacles are nearby

AI

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Aug 19, 2015

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Version/s: 5.1.2f1

http://screencast.com/t/QguCezuU To reproduce: 1. Open attached project 2. Open NavMeshIssue scene 3. Enter play mode 4. Drag around... Read more

0
votes
Fixed

NavMesh Surface bounding volume is visible at all times, even when Navig...

AI

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Oct 01, 2015

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Version/s: 5.3.0b1

1. What happened NavMesh Surface bounding volume is visible at all times, even when Navigation window is closed 2. How we can reprod... Read more

2
votes
Fixed

[MeshFilter] Static mesh offset and scaled when accessing '.mesh'

AI

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Oct 05, 2015

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Version/s: 5.2.0p1

When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more

0
votes
By Design

[NavMeshAgent] NavMeshAgent starts to stutter and its movement vector do...

AI

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Sep 28, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "/Scenes/Test" 3. Run it 4. Move red cube back a little by pressing S th... Read more

0
votes
By Design

[NavMesh][CalculateTriangulation] Triangulation isn't calculated correctly

AI

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Oct 26, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open navigation window and notice that "S_base_mid" game objec... Read more

0
votes
By Design

agent.remainingDistance equals infinity during runtime when performance ...

AI

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Oct 27, 2015

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Version/s: 5.3.0b4

Reproduction steps: 1. Open "test2" attached project. 2. Open and run "Assets\Scenes\MainLevel" scene. 3. Click "start" button. 4. O... Read more

0
votes
Fixed

When Destination is far away from the NavMesh, the agent does not go to ...

AI

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Sep 15, 2015

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Version/s: 5.3.0a3

To reproduce the issue follow the steps: 1. Open attached "New Unity Project 9 - AI Test" project 2. Open "Untitled" scene 3. Enter ... Read more

0
votes
Fixed

NavMeshAgent does not respect NavMesh after switching AgentType in playmode

AI

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Dec 01, 2015

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Version/s: 5.4.0a4

NavMeshAgent does not respect NavMesh after switching AgentType in playmode To reproduce: 1. Open attached project 2. Open Untitled... Read more

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