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NavMeshAgent does not respect NavMesh after switching AgentType in playmode
NavMeshAgent does not respect NavMesh after switching AgentType in playmode To reproduce: 1. Open attached project 2. Open Untitled... Read more
NavMeshSurface does not bake certain places if the surface area is not c...
NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the cente... Read more
Edit Surface Volume handles are dislocated in space
Edit Surface Volume handles are in random locations in space To reproduce: 1. Open attached project 2. Open Untitled.unity scene 3.... Read more
Fit to Scene does not bake anything at all
Fit to Scene does not bake anything at all To reproduce: 1. Open attached project 2. Open Untitled scene 3. Select NavMeshCube game... Read more
[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh if needed and notice that there's a thin line wh... Read more
[NavMeshSurface] NavMesh isn't cropped if it doesn't fit inside NavMeshS...
Steps to reproduce: 1. Open attached project "AI6.zip" 2. Open scene "repro" 3. In hierarchy, select "First" and bake NavMesh 4. In... Read more
Walkable area appears in the air in the specific case when slope is incr...
Steps to reproduce: 1. Open the attached project 2. Open the NavMesh scene 3. Bake NavMesh 4. Observe the walkable area has appeared... Read more
The new NavMesh components are not under Navigation tab in AddComponent ...
The new NavMesh components are not under Navigation tab in AddComponent menu To reproduce: 1. Create new project 2. Add a Cube to t... Read more
Baking NavMesh with 3d Colliders produces no visible results
Baking NavMesh with 3d Colliders produces no visible results To reproduce: 1. Open attached project 2. Open 2DMesh.unity scene 3. S... Read more
Agent type not found. id = 1 errors keep being thrown
1. What happened Agent type not found. id = 1 errors keep being thrown 2. How we can reproduce it using the example you attached To... Read more
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