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Orientation X, Y, and Z input fields are misaligned with other Element 0...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
Method descriptions are incomprehensive when using ITilemap
How to reproduce:1. Create a new Unity project2. Create a new script3. Add "using UnityEngine.Tilemaps" to the top4. Create a new ob... Read more
[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some...
1. What happened[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some Hexagon tiles to not overlap properly 2. Ho... Read more
Sorting layer is shown as "Unknown Layer" after upgrading the project to...
Sorting layer is shown as "Unknown Layer" after upgrading the project to 2018.3 Steps to Repro:1. Download "2D Platformer" from asse... Read more
[Sprite Atlas] Unity crashes on MonoStringNew when entering Play Mode af...
Repro steps:1. Open user attached project2. Enter Play Mode3. Close and reopen the project4. Enter Play Mode Expected: Unity enters ... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we can... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce:1. Open the attached project named "Repro_906066"2. Open the "ReproPath" Scene3. Select the "SumpLargePipe" gameObj... Read more
Isometric Tilemap is not being sorted properly when using a custom Cell ...
How to reproduce:1. Open attached OC project2. Inspect the Scene or Game View. To reproduce the extra bug, probably related to this:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance