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"PolygonGeometry.ClosestPoint" not returning perimeter point when overla...
Steps to reproduce: Create a PolygonGeometry (with or without a radius) Call PolygonGeometry.Closest point with the point overlappin... Read more
Fix for 6000.6.X: Fix some API issues from user feedback.
Feedback issues reported: `PhysicsUserData` should give read-only access to the EntityId stored. `PhysicsComposer` should implement ... Read more
2D Freeform Light shadows disappear when light center is offset from sha...
How to reproduce:1. Open the attached “IN-134986_TestProject.zip” project2. Open the “TestScene” scene3. Select the “BlackCube” Game... Read more
Sprite Atlas flips some Sprites horizontally when "Allow Rotation" is en...
How to reproduce: Open the “TestingSpriteAtlas_6.3.9f1.zip“ project Select the “NewSpriteAtlas“ Sprite Atlas in the Project tab Obse... Read more
Shadows from Light2D do not change when Volumetric Shadow Strength is to...
How to reproduce:1. Open the attached project “IN-136022”2. Open the “SampleScene”3. In the Hierarchy, select the “Light 2D” GameObj... Read more
Layer names in the Light Batching Debugger window do no update unless th...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more
PhysicsCore2D Internal Validation doesn't happen in non-dev player build
Currently all PhysicsCore2D objects and arguments have validity checking on any call into the engine. This provides users with immed... Read more
Sprite Atlas documentation button in the Inspector window leads to 6000....
Steps to reproduce: Create a new Unity project using the Universal 2D template Create a new Sprite Atlas (Assets > Create > 2D... Read more
“InvalidOperationException” and “NullReferenceException” errors are thro...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
Inconsistent naming of “Renderer 2D” displayed as “Renderer2D” across UI...
Create a Unity project Go to the "Hierarchy" window Right-click and select "Rendering -> URP Decal Projector" Go to the "Inspecto... Read more
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